Friday, October 4, 2013

Been a long time since posting though I am still concentrating on a cross of computer science and 3d virtual graphics as well will begin courses in network admin this spring.  So any way I have started and now admin 5 different digital and graphics art groups that I will list here as well. Some are on google plus as well as on linked in as well. Please feel free to join these groups such as the zbrush artists group
https://plus.google.com/u/0/communities/113988717832604293804

or my freelance artist group

https://www.facebook.com/groups/freelanceartistwanted/

As well I have been taking a second look at Zbrush and Second Life since you can now import polymesh into sl via a Collada export file from a plugin I found called ZSculpty Tools. You can download a copy via Marcus Civis link in the Pixologic forums located here
http://www.zbrushcentral.com/showthread.php?93650-Second-Life-Sculpties-in-ZBrush-4-ZSculpty-Tools&pp=15

Here is a quick head sculpt that I did with the tool and then uploaded to the beta grid

above  is the sculpt in zbrush











With his tool you can use both mesh and or you can make a sculpty map instead that will actually not take as much detail. 

but here is pretty good detailed mesh and it had smoothing on  if it had not it would have had more sharp edges. and it loads very fast. SL is a VRML workd the viewer used is also a editor of sorts as well a chat client a video client and as well a text im and group client.  You can animate and script objects that are sculptys which are derived from a formed primitive, or mesh which as well may be linked and animated via scripting and skinning.   At this point I will be adding more examples of the capabilities via Zbrush and 3ds Max and Maya as well Blender.