https://plus.google.com/u/0/communities/113988717832604293804
or my freelance artist group
https://www.facebook.com/groups/freelanceartistwanted/
As well I have been taking a second look at Zbrush and Second Life since you can now import polymesh into sl via a Collada export file from a plugin I found called ZSculpty Tools. You can download a copy via Marcus Civis link in the Pixologic forums located here
http://www.zbrushcentral.com/showthread.php?93650-Second-Life-Sculpties-in-ZBrush-4-ZSculpty-Tools&pp=15
Here is a quick head sculpt that I did with the tool and then uploaded to the beta grid
With his tool you can use both mesh and or you can make a sculpty map instead that will actually not take as much detail.
but here is pretty good detailed mesh and it had smoothing on if it had not it would have had more sharp edges. and it loads very fast. SL is a VRML workd the viewer used is also a editor of sorts as well a chat client a video client and as well a text im and group client. You can animate and script objects that are sculptys which are derived from a formed primitive, or mesh which as well may be linked and animated via scripting and skinning. At this point I will be adding more examples of the capabilities via Zbrush and 3ds Max and Maya as well Blender.
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